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Take-Two InteractiveTTWO

Interactive Home Entertainment · New York City, New York · In the S&P 500
Pricier than peers
$190.17−1.67%After hours: $191.20 (+0.54%)At the close, 30 Oct · Prices from CNBC, may be delayed
▼ 24.5% over 1 year
Take-Two Interactive over 1 yearDaily close, $, to 30 Oct 2026
$200$220$240$260Nov2026MarMayJulSep$190.17$200$225$250NovMarJul$190.17
Source: Nasdaq daily closes
Market value$35.56B
Price to earnings–
Forward P/E23.4x
Dividend yield–
Year to date−25.7%
One year−24.5%
Next earningsMon 9 Nov, after the close
52-week range (closes)
$189.69$258.41

Quality and valuation

How Take-Two Interactive compares with other communication services stocks. A description, not a recommendation.

Take-Two Interactive and 7 interactive home entertainment peers. Across: valuation (P/E) against the sector. Up: business quality against the sector. Hover or tap a logo for its numbers.

Business quality: weaker than mostValuation: pricier than most

A weaker business than most communication services companies, priced above most of them.

Take-Two Interactive trades at 23.4 times the next 12 months of expected earnings, against a median of 14.8x for the 28 communication services stocks we cover. The quality score blends where it ranks on revenue growth, gross margin, operating margin and free-cash-flow margin (net margin for banks and insurers) over the last 12 months, from SEC filings.

  • Revenue grew faster than the sector median: +15.3% vs +10.8%
  • Keeps less of each sale (gross margin): 56.0% vs 60.9%
  • Less profitable (operating margin): −2.4% vs 18.6%
  • Turns less of its sales into cash: 5.0% vs 9.0%
TTWO trades at 23.4x forward earnings, above the sector medianForward p/e, Interactive Home Entertainment peers
T8.8xVZ8.8xTMUS12.4xDIS14.7xNFLX18.3xMETA21.0xGOOGL21.2xTTWO23.4xSector median 14.8xT8.8xVZ8.8xTMUS12.4xDIS14.7xNFLX18.3xMETA21.0xGOOGL21.2xTTWO23.4xSector median 14.8x
Source: CNBC quotes; Mostly Markets

Financials

From Take-Two Interactive's SEC filings, through the quarter ending 30 Jun 2026. Hover or tap a bar for its value.

Revenue grew 2.0% from a year earlierQuarterly revenue, $bn, latest Q1 ’27
$0.0bn$0.5bn$1.0bn$1.5bnQ2 ’25Q4 ’25Q2 ’26$1.5bnQ1 ’27$0bn$1bnQ2 ’25Q4 ’25Q2 ’26$1.5bnQ1 ’27
Source: SEC filings
Growth slowed to +2.0% last quarterRevenue growth, year on year, %
0%10%20%30%Q2 ’25Q4 ’25Q2 ’262.0%Q1 ’270%20%Q2 ’25Q4 ’25Q2 ’262.0%Q1 ’27
Source: SEC filings
Operating margin was -2.3% last quarterOperating income as a share of revenue, %
−200%−100%0%Q2 ’25Q4 ’25Q2 ’26−2.3%Q1 ’27−200%−100%0%Q2 ’25Q4 ’25Q2 ’26−2.3%Q1 ’27
Source: SEC filings
Free cash flow was $338 million over 12 monthsQuarterly free cash flow (operating cash flow minus capex), $m
$0m$200mQ2 ’25Q4 ’25Q2 ’26−$194mQ1 ’27$0m$200mQ2 ’25Q4 ’25Q2 ’26−$194mQ1 ’27
Source: SEC filings
Last 12 monthsTTWOSector median
Revenue growth+15.3%+10.8%
Gross margin56.0%60.9%
Operating margin−2.4%18.6%
Free cash flow margin5.0%9.0%

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Similar companies

Interactive Home Entertainment, by market value.

CompanyPriceTodayYTDValue
GOOGLAlphabet$279.84−1.40%−10.6%$3.37T
METAMeta$614.99−1.53%−6.8%$1.60T
NFLXNetflix$62.08+0.05%−33.8%$255B
DISWalt Disney$110.94+0.03%−2.5%$192B
VZVerizon$44.73+2.45%+9.8%$185B
TMUST-Mobile US$156.44+6.21%−23.0%$166B
TAT&T$21.41+2.34%−13.8%$144B
SPOTSpotify$593.44+6.50%+2.2%$122B